Version: 2021.1
언어: 한국어
public static bool HasShaderDefine (Rendering.GraphicsTier tier, Rendering.BuiltinShaderDefine defineHash);

설명

Returns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.


public static bool HasShaderDefine (Rendering.BuiltinShaderDefine defineHash);

설명

Returns true if shader define was set when compiling shaders for a given GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.