Version: 2021.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.RemoveInstance

매뉴얼로 전환
public void RemoveInstance (Renderer targetRenderer);

파라미터

targetRenderer The Renderer to remove from the RayTracingAccelerationStructure.

설명

Removes a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.

This function is the primary way to remove a ray tracing instance associated with a Renderer from a manually managed RayTracingAccelerationStructure. Note that to build the acceleration structure on the GPU, you must call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.

See Also: RayTracingAccelerationStructure.AddInstance.