Version: 2020.3
언어: 한국어

CommandBuffer.SetRayTracingIntParam

매뉴얼로 전환
public void SetRayTracingIntParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, int val);
public void SetRayTracingIntParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, int val);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set an integer parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalInt or Shader.SetGlobalInt must be used.