Version: 2020.3
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetInt

매뉴얼로 전환
public void SetInt (int nameID, int val);
public void SetInt (string name, int val);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The int value to set.

설명

Sets the value of a int uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalInt must be used.