Version: 2020.3
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshWorld.IsValid

매뉴얼로 전환
public bool IsValid ();

설명

Returns true if the NavMeshWorld has been properly initialized.

Currently the only way to obtain the single possible valid NavMesh world is through a call to NavMeshWorld.GetDefaultWorld.