Version: 2020.3
언어: 한국어
public bool CompareTag (string tag);


tag The tag to compare.


Is this game object tagged with tag ?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }