Version: 2020.2

Shader.SetGlobalBuffer

매뉴얼로 전환
public static void SetGlobalBuffer (string name, ComputeBuffer value);
public static void SetGlobalBuffer (int nameID, ComputeBuffer value);
public static void SetGlobalBuffer (string name, GraphicsBuffer value);
public static void SetGlobalBuffer (int nameID, GraphicsBuffer value);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
value The buffer to set.

설명

Sets a global buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.