Version: 2020.2

Shader.GetGlobalVectorArray

매뉴얼로 전환
public static Vector4[] GetGlobalVectorArray (string name);
public static Vector4[] GetGlobalVectorArray (int nameID);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


public static void GetGlobalVectorArray (string name, List<Vector4> values);
public static void GetGlobalVectorArray (int nameID, List<Vector4> values);

파라미터

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.