Version: 2020.2
언어: 한국어

CommandBuffer.SetRayTracingVectorParam

매뉴얼로 전환
public void SetRayTracingVectorParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Vector4 val);
public void SetRayTracingVectorParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Vector4 val);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set a vector parameter on a RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalVector or Shader.SetGlobalVector must be used.