Version: 2020.2
언어: 한국어
public static void Clear ();

설명

Deletes all runtime data for the currently loaded Scenes.

This method deletes the following: baked and realtime lightmaps, realtime GI metadata, baked output on Lights, and baked and realtime data on instances (index, ST and per-instance UVs).

This method does not delete lightmaps, Reflection Probes, or the Lighting Data Asset. See also: Lightmapping.ClearLightingDataAsset.