Version: 2020.2
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

매뉴얼로 전환
public void SetFloats (string name, params float[] values);
public void SetFloats (int nameID, params float[] values);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The float array to set.

설명

Sets the values for a float array uniform.

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalFloatArray must be used.