public void ShowModal ();


Show modal editor window.

Other windows will not be accessible and any script recompilation will not happen until this window is closed.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class MyWindow : EditorWindow { [MenuItem("Window/My Window")] public static void ShowExample() { MyWindow wnd = GetWindow<MyWindow>(); wnd.titleContent = new GUIContent("My Window Title"); wnd.ShowModal(); }

public void OnEnable() { VisualElement root = rootVisualElement;

VisualElement label = new Label("Hello World!"); root.Add(label); } }