Version: 2020.2
언어: 한국어

ToolManager.SetActiveContext

매뉴얼로 전환
public static void SetActiveContext (Type context);
public static void SetActiveContext ();

파라미터

context The EditorToolContext type to be set as the active tool.

설명

Sets the active EditorToolContext.

To restore the manipulation tools to their default behavior, pass GameObjectToolContext or null to the context argument.