Version: 2020.2
언어: 한국어
public void OnEnable ();

설명

This function is called when the object is loaded.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnEnable() { base.OnEnable(); Debug.Log("editor was enabled"); } }

OnEnable cannot be a co-routine.