Version: 2020.1
언어: 한국어
public void Play ();

설명

Starts the camera.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

// Starts the default camera and assigns the texture to the current renderer
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }