Version: 2020.1
언어: 한국어

설명

Converts a Vector2 to a Vector4.

Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).

using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { void Start() { Renderer renderer = GetComponent<Renderer>();

// Shader vectors are always defined as Vector4. // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }