Version: 2020.1
언어: 한국어
public void SetMatrix4x4 (int nameID, Matrix4x4 v);
public void SetMatrix4x4 (string name, Matrix4x4 v);

파라미터

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
v The new Matrix4x4 value.

설명

The new Matrix4x4 value.

Automatically changes overridden state for this property to true.