Version: 2020.1
언어: 한국어
public void SetVariantScale (float value);

파라미터

value The multiplier to downscale the Master Atlas's Texture by, the recommended range is from [0.1 ~ 0.99].

설명

Sets the value used to downscale the Master's Texture.

While packing a Variant SpriteAtlas, the Master Atlas's packed Texture is duplicated and downscaled according to this value. The resulting new Texture becomes this Atlas's packed Texture.