Version: 2020.1
언어: 한국어

ShaderUtil.UpdateShaderAsset

매뉴얼로 전환
public static void UpdateShaderAsset (Experimental.AssetImporters.AssetImportContext context, Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset (Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset (Shader shader, string source);

파라미터

context A context object that the asset system needs to register shader dependencies properly.
source A string that contains a shader written in ShaderLab code.
compileInitialShaderVariants Set to true to compile the ShaderLab code contained in the source string; otherwise false.
shader The Shader to update.

설명

Replaces the existing source code in the specified shader with the source code in the supplied string.