Version: 2020.1
언어: 한국어
public void DrawRenderer (Renderer renderer, Material material, int submeshIndex, int shaderPass);

파라미터

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

설명

Add a "draw renderer" command.

See Also: DrawMesh.