Version: 2020.1
언어: 한국어

RayConstructor

매뉴얼로 전환
public Ray (Vector3 origin, Vector3 direction);

설명

Creates a ray starting at origin along direction.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); } }