Version: 2020.1
언어: 한국어


매뉴얼로 전환
public void SetTextureOffset (string name, Vector2 value);
public void SetTextureOffset (int nameID, Vector2 value);


nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, for example: "_MainTex".
value Texture placement offset.


Sets the placement offset of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }