Version: 2020.1
언어: 한국어
public Texture GetTexture (string name);
public Texture GetTexture (int nameID);


nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.


Get a named texture.

Many shaders use more than one texture. Use GetTexture to get the propertyName texture.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, SetTexture, Shader.PropertyToID.