Version: 2020.1
언어: 한국어
public float GetFloat (string name);
public float GetFloat (int nameID);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Get a named float value.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer> (); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }