Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

PaintContext.ScatterHoles

매뉴얼로 전환
public void ScatterHoles (string editorUndoName);

파라미터

editorUndoName Unique name used for the undo stack.

설명

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.

This function is called internally by TerrainPaintUtility.EndPaintHoles.

See Also: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.