Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTextureFromGlobal

매뉴얼로 전환
public void SetTextureFromGlobal (int nameID, int globalTextureNameID);
public void SetTextureFromGlobal (string resourceName, string globalTextureName);

파라미터

resourceName The name of the local resource targeted for binding.
nameID The ID of the local resource as given by Shader.PropertyToID.
globalTextureName The name of the global resource to bind to the local resource.
globalTextureNameID The ID of the global resource as given by Shader.PropertyToID.

설명

Binds a global texture resource to a local texture resource for this RayTracingShader.

The global texture must be previously set using Shader.SetGlobalTexture.