Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

매뉴얼로 전환
public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

파라미터

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The matrices to bind the local matrix array property to.

설명

Sets the value for a local matrix array property of this RayTracingShader.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalMatrixArray must be used.