name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
values | The array of values to set the property to. |
Sets the values for a local float array property of this RayTracingShader.
The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalFloatArray must be used.