name | The name of the property being set. |
nameID | The ID of the property as given by Shader.PropertyToID. |
val | The value to set the property to. |
Sets the value for a local float property of this RayTracingShader.
The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalFloat must be used.