rayGenFunctionName | The function name of this RayTracingShader's raygeneration shader. |
width | The number of rays cast per row of dispatch. |
height | The number of rays cast per height of dispatch. |
depth | The number of layers cast, where each layer consists of a number of rays given by width * height. |
camera | An optional parameter used to setup camera related shader parameters (e.g. unity_WorldToCamera, unity_CameraToWorld, unity_CameraProjection, etc.). These values are visible globally in all ray tracing shader types. |
Dispatches this RayTracingShader.
Calls the raygeneration shader for the given dimensions, and recurse as necessary up to the specified RayTracingShader.maxRecursionDepth.