Version: 2020.1
언어: 한국어

UnityEvent<T0,T1,T2>

class in UnityEngine.Events

/

다음으로부터 상속:Events.UnityEventBase

매뉴얼로 전환

설명

Three argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

using UnityEngine;
using UnityEngine.Events;

[System.Serializable] public class MyIntEvent : UnityEvent<int, int, int> { }

public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown &amp;&amp; m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7); } }

void Ping(int i, int j, int k) { Debug.Log("Ping" + i + j + k); } }

상속된 멤버

Public 함수

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

정적 함수

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.