Version: 2020.1
언어: 한국어

UnityEventTools.AddFloatPersistentListener

매뉴얼로 전환
public static void AddFloatPersistentListener (Events.UnityEventBase unityEvent, UnityAction<float> call, float argument);

파라미터

unityEvent Event to modify.
call Function to call.
argument Argument to use when invoking.

설명

Adds a persistent, preset call to the listener.