Version: 2020.1
언어: 한국어

Camera.GetStereoNonJitteredProjectionMatrix

매뉴얼로 전환
public Matrix4x4 GetStereoNonJitteredProjectionMatrix (Camera.StereoscopicEye eye);

파라미터

eye Specifies the stereoscopic eye whose non-jittered projection matrix needs to be returned.

반환

Matrix4x4 The non-jittered projection matrix of the specified stereoscopic eye.

설명

Gets the non-jittered projection matrix of a specific left or right stereoscopic eye.

If you have configured the non-jittered stereo projection matrices with Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this function will return the VR device's original stereo projection matrices. If you have not used Camera.CopyStereoDeviceProjectionMatrixToNonJittered, this will return the same matrix as Camera.GetStereoProjectionMatrix.

Use Camera.GetStereoProjectionMatrix to get the jittered stereo projection matrices.

For descriptions of jittered projection rendering see: Camera.nonJitteredProjectionMatrix.