Version: 2020.1
언어: 한국어

AssetPostprocessor.OnPostprocessMeshHierarchy(GameObject)

매뉴얼로 전환

파라미터

root The root GameObject of the imported Asset.

설명

This function is called when a new transform hierarchy has finished importing.

The ModelImporter calls this function for every root transform hierarchy in the source model file. This lets you change each root transform hierarchy before other artifacts are imported, such as the avatar or animation clips.

If this function destroys the root hierarchy, any associated animation clips are not imported.