Version: 2020.1
언어: 한국어

AssetPostprocessor.OnPostprocessAnimation(GameObject, AnimationClip)

매뉴얼로 전환

파라미터

root The root GameObject of the imported Asset.
clip The current animation clip.

설명

This function is called when an AnimationClip has finished importing.

This function is called for every AnimationClip in an imported asset file. This lets you modify the imported AnimationClip before it is written to disk.