Shader.SetGlobalVectorArray

매뉴얼로 전환
public static void SetGlobalVectorArray (string name, Vector4[] values);
public static void SetGlobalVectorArray (int nameID, Vector4[] values);
public static void SetGlobalVectorArray (string name, List<Vector4> values);
public static void SetGlobalVectorArray (int nameID, List<Vector4> values);

파라미터

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

설명

Sets a global vector array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalVector.