camera | The Camera to use during rendering. |
target | The cubemap to render to. |
faceMask | A bitmask which determines which of the six faces to render to. |
culledFlags | The flags of objects to cull during rendering. |
bool
If the render process succeeds, returns true
. Otherwise, returns false
.
Renders this Camera into a static cubemap.
This function is mostly useful in the editor for "baking" static cubemaps of your Scene.
This functions uses the Camera's Clear Flags, its Transform’s Position, and its Clipping Plane distances to render sections of the Scene into each cubemap face. faceMask
is a bitfield indicating which cubemap faces to render into. Each set bit corresponds to a face. Bit numbers are integer values of CubemapFace enum type.
By default, this process renders to all six cubemap faces (the default value of 63 means the lowest six bits are set. false
).
This function returns false
if rendering to the cubemap fails. An example of how this could happen is that some graphics hardware does not support this functionality.
Note: ReflectionProbes are a more advanced method of performing real-time reflections.
Note: You can create cubemaps in the Editor by navigating to Assets >Create>Legacy and selecting Cubemap option.
See Also: Cubemap assets, Reflective shaders.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.