CullingResults.ComputeSpotShadowMatricesAndCullingPrimitives

매뉴얼로 전환
public bool ComputeSpotShadowMatricesAndCullingPrimitives (int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

파라미터

activeLightIndexThe index into the active light array.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed split data.

반환

bool If false, the shadow map for this light does not need to be rendered this frame.

설명

Calculates the view and projection matrices and shadow split data for a spot light.

See Also: ShadowSplitData.