파라미터

typeThe type of component to retrieve.
componentThe output argument that will contain the component or null.

반환

bool Returns true if the component is found, false otherwise.

설명

Gets the component of the specified type, if it exists.

TryGetComponent will attempt to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate in the editor when the requested component does not exist.

using UnityEngine;

public class TryGetComponentExample : MonoBehaviour { void Start() { if (gameObject.TryGetComponent(typeof(HingeJoint), out Component component)) { component.name = "My Hinge"; } } }

public bool TryGetComponent (out T component);

파라미터

componentThe output argument that will contain the component or null.

반환

bool Returns true if the component is found, false otherwise.

설명

Generic version. See the Generic Functions page for more details.

using UnityEngine;

public class TryGetComponentGenericExample : MonoBehaviour { void Start() { if (TryGetComponent(out HingeJoint hinge)) { hinge.useSpring = false; } } }