Experimental: this API is experimental and might be changed or removed in the future.

TerrainPaintUtility.SetupTerrainToolMaterialProperties

매뉴얼로 전환
public static void SetupTerrainToolMaterialProperties (Experimental.TerrainAPI.PaintContext paintContext, Experimental.TerrainAPI.BrushTransform brushXform, Material material);

파라미터

paintContextPaintContext describing the area we are editing, and the terrain space.
brushXformBrushTransform from terrain space to Brush UVs.
materialMaterial to populate with transform properties.

설명

Sets up all of the material properties used by functions in TerrainTool.cginc.

TerrainTool.cginc contains useful transforms for terrain tool shader; this function fills out the material properties necessary for those transforms to work properly.