UnityEventTools.RegisterFloatPersistentListener

매뉴얼로 전환
public static void RegisterFloatPersistentListener (Events.UnityEventBase unityEvent, int index, UnityAction<float> call, float argument);

파라미터

unityEventEvent to modify.
indexIndex to modify.
callFunction to call.
argumentArgument to use when invoking.

설명

Modifies the event at the given index.