public void SmoothEdges (int smoothRegionWidthInPixels= 1);

파라미터

smoothRegionWidthInPixelsPixel distance at edges over which to apply smoothing.

설명

Performs smoothing of near edge regions.

Helps to compensate lack of linear interpolation across the edges of cubemap in GPU.

Usually you will want to call this method for the cubemap which is going to be used for glossy reflections.