Script interface for CollisionModule.
CollisionModule allows particles to collide with a predefined list of planes, or with the 2D and 3D physics worlds.
See Also: ParticleSystem, ParticleSystem.collision.
| bounce | How much force is applied to each particle after a collision. | 
| bounceMultiplier | A multiplier for ParticleSystem.CollisionModule.bounce. | 
| colliderForce | How much force is applied to a Collider when hit by particles from this Particle System. | 
| collidesWith | Control which Layers this Particle System collides with. | 
| dampen | How much speed does each particle lose after a collision. | 
| dampenMultiplier | Change the dampen multiplier. | 
| enabled | Specifies whether the CollisionModule is enabled or disabled. | 
| enableDynamicColliders | Allow particles to collide with dynamic colliders when using world collision mode. | 
| lifetimeLoss | How much a collision reduces a particle's lifetime. | 
| lifetimeLossMultiplier | Change the lifetime loss multiplier. | 
| maxCollisionShapes | The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority. | 
| maxKillSpeed | Kill particles whose speed goes above this threshold, after a collision. | 
| maxPlaneCount | The maximum number of planes it is possible to set as colliders. | 
| minKillSpeed | Kill particles whose speed falls below this threshold, after a collision. | 
| mode | Choose between 2D and 3D world collisions. | 
| multiplyColliderForceByCollisionAngle | Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders. | 
| multiplyColliderForceByParticleSize | Specifies whether the physics system considers particle sizes when it applies forces to Colliders. | 
| multiplyColliderForceByParticleSpeed | Specifies whether the physics system considers particle speeds when it applies forces to Colliders. | 
| quality | Specifies the accuracy of particle collisions against colliders in the Scene. | 
| radiusScale | A multiplier that Unity applies to the size of each particle before collisions are processed. | 
| sendCollisionMessages | Send collision callback messages. | 
| type | The type of particle collision to perform. | 
| voxelSize | Size of voxels in the collision cache. |