매뉴얼
스크립팅 API
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Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
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매뉴얼
스크립팅 API
언어:
한국어
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한국어
스크립팅 API
Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
Versions with this page:
Versions without this page:
Supported
Legacy
HandleUtility
.PickGameObject
매뉴얼로 전환
public static
GameObject
PickGameObject
(
Vector2
position
, bool
selectPrefabRoot
);
public static
GameObject
PickGameObject
(
Vector2
position
, out int
materialIndex
);
파라미터
selectPrefabRoot
Select Prefab.
materialIndex
Returns index into material array of the Renderer component that is closest to specified position.
설명
Pick game object closest to specified position.