public static Vector3 RelativeMouseAt (Vector3 inputMouseCoordinates);


inputMouseCoordinatesMouse Input Position as Coordinates.


Query relative mouse coordinates.

RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.