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otherThe Collision2D data associated with this collision.


Sent when a collider on another object stops touching this object's collider (2D physics only).

Further information about the objects involved is reported in the Collision2D parameter passed during the call.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.

using UnityEngine;

public class Example : MonoBehaviour { int bumpCount; void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.tag == "DodgemCar") { bumpCount++; } } }