public void RotateAround (Vector3 point, Vector3 axis, float angle);


Rotates the transform about axis passing through point in world coordinates by angle degrees.

This modifies both the position and the rotation of the transform.

using UnityEngine;

//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);

void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime); } }