|point0||The center of the sphere at the |
|point1||The center of the sphere at the |
|radius||The radius of the capsule.|
|results||The buffer to store the results into.|
|layerMask||A Layer mask that is used to selectively ignore colliders when casting a capsule.|
|queryTriggerInteraction||Specifies whether this query should hit Triggers.|
int The amount of entries written to the buffer.
Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Same as Physics.OverlapCapsule but does not allocate anything on the managed heap.