public static bool CheckBox (Vector3 center, Vector3 halfExtents, Quaternion orientation= Quaternion.identity, int layermask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);


centerCenter of the box.
halfExtentsHalf the size of the box in each dimension.
orientationRotation of the box.
layermaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.


bool True, if the box overlaps with any colliders.


Check whether the given box overlaps with other colliders or not.