public Vector2 GetTextureOffset (string name);
public Vector2 GetTextureOffset (int nameID);

파라미터

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

설명

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.